Street Fighter IV

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Debut Trailer
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Gameplay Trailer - Hadoken
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Gameplay Trailer - Dragon Punch
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1UP Show - Preview and Developer Chat
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1UP Show - Origins
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1UP Show - Characters and Story,
and Chun Li's Thighs
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1UP Show - 2D Vs 3D
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1UP Show - Gameplay System
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1UP Show - Online
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New Characters Slideshow 1
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AOU 2008 Amusement Expo English Trailer
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Chun Li vs C. Viper Trailer
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New Characters Slideshow 2
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Crimson Viper Expose
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Captivate 08: Characters Trailer
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Captivate 08: Guile Vs Abel Trailer
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Anime Trailer 1
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Anime Trailer 2 (New!)
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Developer: Capcom
Publisher: Capcom
Series: Street Fighter
Release Date: Late 2008
Genre: Fighting
Platform: TBA

Overview:
Street Fighter IV is a recently-announced fighting game, and the continuation of Capcom's long-running Street Fighter series. It was announced in London on October 17, 2007 at a press conference Capcom was holding. The teaser trailer showed Ryu and Ken squaring off in a pre-rendered 3D calligraphic brushstroke-painted style, but no actual gameplay was shown. Capcom has stated that the game recently entered development. Although Capcom USA owns the rights to Street Fighter, development has been contracted to an internal studio at Capcom of Japan.

While no details of the story have been revealed yet, it was revealed in the January 2008 issue of EGM that the game will take place in between Street Fighter II and Street Fighter III making it (storywise) a sequel to the former and a prequel to the latter.

While Street Fighter IV will feature 3D rendered characters and backgrounds, the game will still play in traditional 2D, thus creating a "2.5D" effect. While more concrete details on the game's gameplay have yet to be revealed, producer Ono has stated that he wants to keep the game closer to Street Fighter II than to its sequels, and as such the "parry system" from Street Fighter III has been dropped. A new system temporarily called "Saving" has been introduced, as well as Ultra moves. The traditional six-button control scheme will return, with new features and special moves integrated into the input system, mixing classic gameplay with additional innovations.